Experience of reality is highly flexible and unstable. This becomes apparent during the wake-sleep cycle when dreams appear real to us. To investigate alterations in the experience of reality and its underlying mechanism, a bizarre virtual environment will be used to elicit altered experiences. Therefore, 3D objects and environments need to be created.
Sessions Wrapper App streams experiments which are based on multiple sessions and getting participants deeper involved. The app is focused at involvement of the participants in the experiment through the app which contain all the necessary information for the scheduled sessions (training tasks, surveys, etc).
The aim of this project is to develop, implement and test a standard workflow for virtual reality content creation for objects and a rigged avatar starting from creation of the models, touching manipulation and extension of existing models as well as associated animations up to the display and interactive real-time manipulation of the models by motion caputre. The sensorimotor laboratory CAVE is to be used as target system.
A six-degrees-of-freedom platform is used to study the perception of motion. Within a limited space, it can assume any position (linear and angular displacement), and it can interpolate the motion between any two points in space with precision. The software developed provides a new interface to the platform, which offers increased versatility and flexibility.